![]() ![]() Hell, after playing through on the Switch, I can’t believe it didn’t launch on the console during its initial release. Honestly, it runs so well, it seems surprising that it took this long to come to the Switch. ![]() Because you can play it in shorter bursts, it’s harder to feel the grind in certain tasks, while the main story missions feels like you’re really moving things forward. Where the game can get a bit long in the tooth/grindy after a bit, the portable nature of the Switch version makes it feel easier to digest. With that in mind, I actually think the Nintendo Switch version of Dragon Ball Z: Kakarot is better for players and fans of the show. It’s even better considering the Switch version also includes the story DLC that’s released for the game, offering a chance to play the story BEYOND the main show (diving into some of the sequel movies), with even more fun gameplay additions to check out. In that way, it’s hard for me NOT to love it and forgive some of its flaws. Honestly, it’s almost like a 3D version of the Legacy of Goku games (an action RPG series for the GameBoy Advance). It manages to pare it down to its best parts, while adding in a handful of all new stuff that expands on those character moments in fun ways. Perhaps I’m a sucker for Dragon Ball Z, but Kakarot is an excellent journey through the show’s best stories. That said, I still very much loved my time with this game. While there are some notable moments that expand the story beyond what we see in the show, too much of it feels like they’re trying to pad-out the open world they’ve created.Ĭombined with a movement system that feels either too fast or too slow depending on where you are, and there are some parts of the RPG side that just don’t feel entirely polished. They begin to get monotonous quicker than I’d have liked, and the Experience Point payoff for completing them rarely felt worth it. ![]() Unfortunately, the majority of these side-quests aren’t all that exciting. There are random enemies roaming around you can run into (sometimes saving NPCs from attacks), items you can collect for other mini-games (cooking is important), and plenty of side-quests to do. ![]() Kakarot lets you feel like you’re actually in the DBZ universe. Where Xenoverse gave you some limited freedom, the confines were obvious. On the open-world/RPG side of things, it’s nice to actually be able to explore the world of Dragon Ball Z a bit more. Between keeping track of your Ki and Tension gauges, countering your opponents attacks, and even changing up your own strategy in the middle of the combo, there’s enough depth to make each encounter feel fresh and fun. It’s certainly not as deep a combat system as Dragon Ball FighterZ, but there are a number of things to keep it interesting. It’s super accessible for those who aren’t exactly well-versed in fighting games, allowing you to pick up the action and feel like a badass relatively quickly. There are a number of combos to unleash against your foes, along with awesome energy power-ups (that you can swap around/customize) pulled from the show to hammer in the damage. The combat-though one step above button mashing-is a surprising amount of fun. Both aspects of the game have their charms.
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